You can view and set up character behavior from the Animator Controller view (Menu: ).
An Animator Controller can be created from the Project View (Menu: ). This creates a
.controllerasset on disk, which looks like this in theProject Browser
Animator Controller asset on disk
After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the Hierarchy View.
The Animator Controller Window will contain.
Note that the Animator Controller Window will always display the state machine from the most recently selected
.controllerasset, regardless of what scene is currently loaded.